WHEN THE ROUND COMES DOWN TO YOU
You’re the last player left on your squad. The objective is still in play. Your teammates are watching. The next move is yours.
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WHEN THE ROUND COMES DOWN TO YOU
That pressure is at the heart of Zero Ops: Covert Warfare, our tactical third-person multiplayer shooter.
Long before a round comes down to one player, the whole squad has shaped it. Someone covered the crossing. Someone spotted the threat. Someone committed to the objective while a teammate watched the approach. Then the plan changes. An angle opens. A teammate goes down. You have a decision to make.
These are the moments we’re building Zero Ops around. The hold that worked. The push that nearly fell apart. The teammate who brought it home. The round your squad keeps talking about after it ends.
Our PC testing pool is still small, and development is ongoing. For everyone following from the outside, this is a look at the experience we’re working toward: tactical rounds where your decisions matter to the people beside you.
Who would you trust with the final round?
Testers are selected in waves.
Release and beta dates have not been announced. Joining the list does not guarantee beta access.